My objective is to create unique, innovative and memorable audio experiences for your fans. Having been a gamer and lover of audio for the majority of my life, I understand the importance of audio in games and the impact it can have on the experience. I want to use my technical skills, knowledge and creativity to make your game sound the best it possibly can.
I take pride in my ability to design and implement audio to an exceptionally high standard with creativity and originality.
I can use a variety of DAW’s and software including REAPER, Logic Pro, Pro Tools, iZotope RX and more. I also have experience with various engines and middleware such as Unity, Unreal Engine, GameMaker: Studio and Wwise.
I consider myself to be sociable and a great communicator and coordinator. This allows me to collaborate with others effectively. I can also work well on my own as I am very self dependent.
From the studio behind DmC: Devil May Cry and Hellblade: Senua’s Sacrifice comes Bleeding Edge, a fast and frenetic 4v4 team brawler where every fighter comes mechanically enhanced for mayhem!
Step into a galaxy far, far away and experience the first Star Wars story designed exclusively for virtual reality. Descend into Darth Vader's mysterious fortress alongside new allies and encounter fearsome enemies, including the Sith Lord himself. Be at the centre of a story in which you hold the key to the galaxy's salvation… or destruction.
COLOR invites you to tackle the physics of light by using additive color theory to solve over 100 solo and co-op puzzles, each designed to challenge you with deep, intertwining puzzle mechanics and skill-based gameplay, all presented in a sleek, minimalistic art style.
Currently available for projects
of all shapes and sizes